The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches. The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. *Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out. Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches: Having Scintillant respawn grants another kick at the can even if Scintillant was already found in a Vault.Įsophages in Isolation Vault Bounties now have a press and hold context action to avoid accidentally interacting, and thus having to go all the way back down to do the Vault Generators.
The new Isolation Vault Bounties bring you back through the previously completed Vaults and further into the Underground. Scintillants have a chance to respawn in Isolation Vault Bounties. The slow speed of Loid/Otak was common feedback to be addressed, but increasing the speed made their journey too easy as enemies barely put a scratch into them as they attempted to catch up.Ĭhanged Otak/Loids defend HUD marker to the standard yellow version to help differentiate between Allies and enemies.Īdjusted Loid/Otaks path to create a more evenly spaced consistent length path to avoid a long slow return to the Vault when all 4 Generators are activated, or when clusters of Generators are very close together.Īdjusted Isolation Vault Transmission flow at the very start to speed things up a bit and get into the phases a little faster. Reduced Loid/Otak’s base Health by 37.5% to compensate for the speed increase.
Increased the speed of Loid/Otak in the Isolation Vault! Oftentimes the Vome/Fass cycle reset during an Isolation Vault Bounty was understandably confusing, for new players especially, and was reported as more of a “bug” than a feature - so we’ve removed its effect on Isolation Vault Bounty tiers! Also, with the addition of the new Isolation Vault Bounties, the time it may take squads/solo players to complete them all could exceed the Vome/Fass cycles. Removed the Vome/Fass cycle reset on the Isolation Vault Bounties tiers. In addition, 4 new Entrati Vault ruins await you in Isolation Vault Bounties! As you unlock these new Vault Bounties, the difficulty will increase to match the prerequisite Isolation Vault and rewards will differ per Bounty. Mother has 3 new Isolation Vault Bounties to complete! These new Isolation Vault Bounties become available after completing the initial Isolation Vault tier, with the respective Mother then offering the new Vault Bounty. The Cambion Drift Underground you’ve come to recognize swells with new areas to discover. ** Please note, Test Cluster specific changes are at the very bottom of the Notes! Remember to look both ways before crossing the Exocrine the new Deimos Mitosid can attack at any angle!Īrm yourself with a slew of Infested weapons, build new Infested Kitguns, shatter enemies with the Gara Kaleida Collection, and much more with Deimos: Arcana!
Prepare your Tranq Rifle and aim strong, the Undazoa and Nexifera have been spotted occupying the rotting landscape of the Cambion Drift. The new Necramech, Bonewidow, with sword wielding weaponry awaits you in these unexplored rancid tunnels. In this update, Deimos: Arcana uproots newly unearthed Isolation Vaults in The Underground of the Cambion Drift. As Deimos continues to fester within the Origin System, its insides twist and turn to expose new growth and life! Since the initial Heart of Deimos release, you’ve delved into the putrid hills and caverns of the Cambion Drift and found a familiar place with the Entrati.